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Mutilate a doll 2 silvergames
Mutilate a doll 2 silvergames




(as opposed to disabling the entire doll's standing like before) Individual bodyparts that are highly damaged, or concussed, will appear limp. (as opposed to suddenly flopping to the ground like before) Dolls will get less adequate at standing as damaged Individual bodyparts can now be concussed, andĬoncussion also happens when receiving overwhelming damage over multiple hits After years of training, dolls can now headstand and bend their arms both ways. Since sharp items now deal consistent stabbing damage as they pass through a body.) (This was necessary to give items a wider damage range that was possible before, Dolls are now generally much more durable by default, and default healths have been increased. Modify Colour menu to accept pasting #ABCDEF format hex codes, stripping the "#" in the processįix incremental loading failing if no items were savedįix Crash still appearing in the Powers menu in some cases (it's supposed to be in Environment > Minigames only) Move temporary properties (debug/locked/grid snap) to the bottom of the properties list Rename "Favourite" to "Add to Library" in Modify tooltip to elaborate how things can be added thereįix library reseting when spawning a custom item Modify to display amount of joints in the title Modify (Un)Trigger Field not to affect linked items Modify Senzu Bean to set max health to 90001 to match new doll healths better Modify various bows to shoot slower so they don't cut bodyparts quite as instantly Modify stabbing force thresholds to make it slightly more solid Cluster Ball splits into three when Kinetizered) Modify Kinetizer items to trigger on-throw functionality of items (e.g. (Note that this doesn't affect any custom doll that was saved with a manually modified health.)įix concuss setting not applying to per-bodypart concussions Modify doll parts that would spawn with pre-bloodymess default healths to increase their healths to match current default healths so they don't feel extremely weak Modify list to allow deselecting items with Shift+Clickįix blunt blood splatters not splattering quite bluntly enough

mutilate a doll 2 silvergames

Modify Delete tool to delete items incrementally for performance (when deleting >20 items at once, otherwise it's instant like before)

mutilate a doll 2 silvergames

Modify mass rotation with to rotate all items around their centre when multiple items are selectedĪdd (particles on bleeding wounds)Īdd (particle on each touch)Īdd (poof of particles on harder touch, up to once every 30ms)Īdd console command "prioritizeselection " (or "ps ") that temporarily toggles tools prioritizing selected items Modify mass rotation to be the default when multiple items are rotated with arrow keys Modify default wheel rotation angle step to be 15 degrees (this is also affected by wheel rotation setting)

mutilate a doll 2 silvergames mutilate a doll 2 silvergames

Modify currently selected item (1) to rotate with the mouse wheel while paused (overriding zooming while the item is selected) Modify wheel physics rotation force to be higher by default for better swinging action Modify all items to use physics rotation when rotated with the mouse wheel by default ( rotates their angle directly if you miss the old functionality.) Modify cloning not to reset spawn properties (settings are still reset for boring technical reasons.)Īdd % Wheel Rotation] to controls the rotation speed of dragged items when rotated with the mouse wheel Reseting still deletes them.Īdd hotkey to quick-clone selected items (click to position and spawn them) To unlock or delete such an item, use the Detail tool. Note: This means that levels may now contain items that can't be dragged/deleted like usual. Gameplay:Modify Locked property to be saveable (the property is still available via Detail tool only)






Mutilate a doll 2 silvergames